Friday, February 29, 2008

Dead To Me

 

DeadToMe

 

I just started reading a cool book by Anton Strout, a member of the Writer's Symposium. Dead To Me is a novel about a paranormal investigator with the power of psychometry: being able to touch an object and divine information about its history. Sounds great, but  for the main character, Simon Canderous, it's not that cool. Touching your girlfriend's belongings by accident can show you things you really didn't want to see.

 

Check out Dead To Me on Amazon.com where it's on sale for only $7.99. 

 

Happy reading!

 

Paul Genesse, Editor of the Writer's Symposium Ezine

Thursday, February 28, 2008

Gen Con Writer's Symposium

 

Hello,

Here's the promo flyer for the 2008 Gen Con Writer's Symposium. It's going to be so much fun.

Please visit http://www.jeanrabe.com/page3.html for a description of the many panels.

Paul Genesse, Editor of the Writer's Symposium Ezine

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Saturday, February 16, 2008

World Building, Geography and Maps

World Building: Geography & Maps
By Paul Genesse
www.paulgenesse.com


The world you create is an important character in your fiction.
Develop the personality of the place where your story is set.

●Write a biography on your setting from the land’s point of view. Here’s a sample from a bio I wrote for my fantasy novel, Medusa’s Daughter.

“I am Kastaros, the island of the cursed. Once I was the home of a great people, but they have gone now, killed or scared away when the fire and vapors within me boiled forth. Only those cursed by the gods live upon me now.
The sea tries to cool my shoulders, but it will never tame me. Storms and rain may come and slowly erode my slopes, but I will rise again if need be. Perhaps someday I will tire of this existence in the windswept sea and explode until there is nothing left of me. I will spread out across the world, hide the sun and choke the world with my ash.”

● Keep in mind the most important geographic and other features that influence the people who live where you story is set. Please read Guns, Germs, and Steel by Jared Diamond to learn more. Decide if the land has:

Stable agriculture?
Navigable rivers?
Mountains, deserts, or bodies of water that close it off from other areas?
Plants that are easily domesticated?
Animals that are easily domesticated?
A mild or harsh climate?
Deadly diseases that are endemic to the area?
A population that has been there a long or short period of time?
Natural resources that benefit the local population?

●Resources to help you draw maps of your world.
Fractal Mapper www.nbos.com
Campaign Cartographer by ProFantasy Software Ltd. www.Profantasy.com
Autorealm www.autorealm.sourceforge.net/index.php (free)
Or hand draw it, scan it, put it in Power Point and type on it, or use a drawing program.

Great places to study maps:
National Geographic Atlas of the World and www.nationalgeographic.com
Google Earth at earth.google.com or Google Mars at google.com/mars/
Study maps in novels and games at the bookstore or library

Friday, January 11, 2008

Dead To Me




In a little place called cyberspace, Writers of the Future winning author, Brad Beaulieu, posed some intriguing questions to Anton Strout, the author of Dead To Me.

Your first novel, DEAD TO ME, is due out in February 2008 from Ace Books. Give us the elevator pitch, if you would...

Excuse me. Sorry.. it's so crowded in here. Sorry! Wait, what button did I press? I meant to hit five. shit, is this four? So let me tell you about my book.

Guy meets girl. Guy loses girl due to inability to control his paranormal powers. Rinse and repeat. Guy joins supernatural agency, fights undead guys and evil guys, tries getting girls again. One is dead. The other? Evil-ish.

What was it about Simon Canderous that made you want to write about him? What was it about his character that changed the most from your initial conception? And most importantly, who would play him in the movie version?

I want to write about Simon because there's an image that's always stuck with me from The World According to Garp, actually. There's a short story from it that talks about a man with magic gloves who can't feel anything himself while wearing them but could change the world. I found that particularly haunting and sad. but it kept gnawing at me. And one day I wondered about a guy who wore gloves to fend off his own feelings and much of the world because he had a magic that he couldn't control. Then I watched a Buffy marathon and thought what if Simon found a group that would help him work on it while letting him use a retractable bat to beat the tar out of things that go bump in the night? The rest, as they say, is history.

I think the thing that changed most when writing Simon is that he turned out not to be as squeaky clean as when I started. I think this was due more to my wanting readers to like him a lot so I made him uber likable. Problem is, people aren't like that. they're messed up, emotionally retarded, making bad choices all the time.. and why? Because they're human. So, I wrote in a lot of his issues just getting through his day or figuring out how to pay rent and he became much more likable simply because he suddenly seemed real.

Oh, and thanks to my cover artist, I can only imagine Jerry O'Connell playing him now.

Are you a plot-first guy or do you take more of an organic approach to your writing? Either way, what was the biggest surprise in the writing of DEAD TO ME?

I don't like to plan a book out too far ahead. I don't outline because once I outline a whole book, it actually kills the urge to actually write all the points from A to Z along the way. I rarely know the end when I start. For me, it's the journey, not the destination, that is the fun part, so I take writing a book chapter by chapter, not necessarily in order though. Once I'm done, I go back through the skeletal plot and fill in all the fleshy bits.

The biggest surprise in writing DEAD TO ME? Hmmm. *thinks* I think it was the overall world I created. It's much larger than I imagined. to the point where I have the next several books in the series planned out a bit this time around. I like the Department of Extraordinary Affairs. There's a lot of doors back in their shadowy office and I have an inkling of what's behind several of them already. The rest I can't wait to open!

You've said that if people like Joss Whedon, Douglas Adams, or Jim Butcher that they'll love you. What from each of those writers do you try to capture in your own writing?

Douglas Adams is really what got me hooked on reading as a kid. I came to it from the BBC series when it aired on PBS back in the early 80's and I was hooked. When I heard there was a book, I ran out and got it. The humor, the timing, the ripping the back out of a space epic. all of it came to reflect the style I like to work in. I still pick up the four books of the trilogy (yes, that's what I meant to type) every so often and recharge my writing batteries, if only to get my own sense of comedic timing back.

Joss is the brass ring of my whole process, really, but there are two things that stick out that probably influence my work the most. The first is his sense of humor. The man just knows how to push all the right buttons, but he does it with heart in a very honest way. The second has to be his sense of character and I try to come at mine with the same approach. For me, DEAD TO ME is about real people trying to live real lives in a world can get a bit unreal and nightmarish at times. These are people trying to make a paycheck, date, get some control over their lives. oh, and fight things of Lovecraftian proportions. Joss does it so well and it's what I strive for also.

Now Jim Butcher I intentionally went out of my way to avoid reading while I was working on DEAD TO ME. I work at his publisher and from what I was hearing in-house, I was apparently working in his milieu. Only after I had finished my book did I crack him open and I discovered a lot of similarities. he's noir-ish, funny, based in the real world with little twists here and there. oh, and there are lots of pamphlets in his work too!

Perhaps a more interesting question would be what you *didn't* take from them. That's not to say that they write poorly in any way. Far from it. I only wonder what it is that they do that you didn't feel meshed with your own writing style.

I think a lot of people come to writing because they have a deep love of things that they themselves have read and I am certainly one of those. Now some of these folks turn to fan-fic because they love that author's world so much that they wanna play in it. For me, I loved what those authors were doing, but they weren't exactly telling me the stories I wanted to hear, but they were inspirational nonetheless. The stories I wanted to hear became the stories I wanted to tell, but I didn't want to necessarily play in their sandbox. I wanted a sandbox all my own. I'm a selfish little child like that.

You've been known to bash on NaNoWriMo, with the belief (paraphrasing heavily here) that people shouldn't simply write for a month; they should write all the time. If you could start your own writing movement, what would it be and what would you call it?

I bash on NaNoWriMo so much because although I see a lot of people getting a lot of words down on paper, those words tend to suck . . . and suck hard. In a lot of ways, the process brings a lot of bad writing habits to the surface. Writing is a job, a fun and rewarding one, but there's a discipline to punching the clock every day for it. A lot of people do it for fun and whatever that's fine, but I see a lot of people online who really do wanna be writers and they crash and burn with this arbitrary deadline.

My motto, which I like scream at John Helfers a lot, is "Write, Monkey, write!" Cuz that's the trick to writing!

If I had an established program, I think I'd call it You Suck Because Your Writing Sucks. It would be a very blunt look at how to get your act together for the slackers, the wannabe, and of course, the NaNo'ers. It would be the tough love, scared straight approach to helping people finish what they started. and be proud of it.

You've worked in publishing for a while, and now you're seeing it from the author's perspective. Who do you think, in the long chain of people that get involved in a book's production, is the most unheralded?

I'm gonna go with editors on this one and that's coming from a long list of jobs that make a book happen. They're really the unsung heroes of the industry. Every part of a publishing company is a vital cog in the machine, but if you're going to be an editor, you have to really love it. The pay generally sucks, you're always carrying home two or three manuscripts when you leave work. if you leave, that is. The hours are lonnnnnnng. But they make us authors look good. I think I'm gonna owe mine a pony or something.

Who would you give gold stars to in the production of your own book?

Damn, there's so many people.but I do work for the sales department and I gotta go with them. They really went out of their way to make sure I'll be well represented across the country and I couldn't be more proud to be a part of them.

You formed a group with several other fellow writers called The League of Reluctant Adults. Why did you form this group?

Because shamelessness loves company? I was actually asked to join because we were a bunch of light hearted urban fantasists all looking for ways to promote ourselves. It just made sense to band together, and I have to say I'm in good company over there. We do interviews with authors or people in the industry and each of us has a separate day when we blog on whatever topic strikes our fancy. They crack me the hell up. Except that Mark Henry. He's a dirty bitch and should be treated as such.

Now that it's been up and running for a while, have you found that it's added anything unexpected to your writing life? Or even your personal life, for that matter.

Being part of the League gives me a little bit more mental stability. Writers are an insecure lot and justifiably so. We spend long stretches by ourselves creating something and all kinds of neurosis can develop in that process. It's nice to have a place where I can vent about stuff, encourage discussion or just have a good laugh. Plus I have a place to steal really good ideas from!

Before we close, can you give us a teaser for where the next Simon Canderous adventure is going to take us?

Without giving away too much of DEAD TO ME, the second book, tentatively titled BACK TO LIFE includes many of the following:

  • an Oubliette
  • Illinois gypsies
  • more zombies than you can shake a retractable baseball bat at
  • sweet, sweet lovin'
  • magic bronze attack crabs
And much, much more! Stay tuned, true believers! And for the curious, a tie-in story to DEAD TO ME entitled "The Fourteenth Virtue" will appear in the July 2008 anthology THE DIMENSION NEXT DOOR.


To learn more about the strange and macabre life of author Anton Strout visit him online at http://www.antonstrout.com/. Please email him and ask when he's going to upload audio files of himself reading DEAD TO ME in the voice of Christopher Walken.

Friday, January 4, 2008

Writing Website links

Hello,

Jean Rabe has a big list of websites that can be of great use to writers. Check them out and have fun surfing.


Writing Resources
http://www.crayne.com/wri‑res

Burning Void Writing References
http://www.burningvoid.com/users/heather/writing/resources

The Market ListBa resource for genre fiction writers
http://www.marketlist.com

Resource for Science Fiction, Fantasy & Horror Writers
http://www.scils.rutgers.edu/~rhelmbre/resource

Writer=s Free ReferenceBlinks to useful reference sites
http://www.writers-free-reference.com

Writer=s Marketplace
http://www.scalar.com/mw/pates/market

Fantasy Writer=s Resources
http://www.geocities.com/Area51/Labyrinth/4905/

Robin=s NestBassorted resources and workshops
http://www.robinsnest.com

The Scriptwriter=s Network
http://www.scriptwritersnetwork.com

Writer=s Toolkit
http://www.authorsvenue.com/writers_toolkit

The Writer=s Resource Center
http://www.poewar.com

Red InkworksBgenre writer=s resources
www.redinkworks.com

Writer=s InsiteBgeneral publishing information
www.writersinsite.com

Ralan’s WebstravaganzaBmarket news and links
www.ralan.com

The Domesday BookBmedieval demographics made easy
www.rpglibrary.org

Science Fiction and Fantasy Writers of America (SFWA)
www.sfwa.org

www.authormania.com www.oncewritten.com
www.writersbreak.com www.angleonwriting.com
www.fictionfactor.com www.romancedivas.com
www.write4kids.com www.thepoetrymarket.comwww.writerswrite.com www.nanowrimo.org

Sunday, December 2, 2007

On being read

There are several things a rookie writer must do to become a seasoned author (other than writing, that is.) Reading "how-to" books, attending conventions, reading in your genre, reading out of your genre, and learning about the industry in general are all excellent uses of your time. If you want to be a better writer, though, forget all that. The best way to get better is being read.

"But, Kelly," you say, "I want to be published. That's why my butt's in the chair three nights a week. How do I get read if I'm not published?"

Ah, Grasshopper. Those shiny books on the library and bookstore shelves were all read several times before they ever crossed an editor's desk. Here's the secret: behind every successful author is a posse of alpha- and beta-readers. These readers are in the trenches--they find all plot holes, misspelled words, and continuity errors before anyone else. They'll tell you if a sentence--or a whole chapter--doesn't make sense. They are invaluable to the writer. To find them, look no further than a trusted friend, co-worker, a local writer's group, or a fellow writer you got to know at a convention.

Here's the rub: if your first reaction to joining a writer's group or asking a co-worker to read your stuff is "Uh, yikes," you're probably not ready. And that's okay. Keep writing, and someday you will be. Be aware, though, that in order to become better at your craft, you have to be willing to expose your story, warts and all, to people. You might think you've written the next The Eye of the World but what you've really written is nowhere close to that, and you've got to get your ego out of the way long enough to realize it. You are not perfect. Everything you write is not awesome. However, your alpha- and beta-readers will point out your strengths and your weaknesses. They will help you get your work as close to awesome as you can.

This might not seem possible now, but the more you have people read your stuff, the easier it gets. You'll say, "Tell me what you think," and you'll mean it. You'll get to a point where you hand someone a story and say, "Rip it apart, baby," and you'll be disappointed if they only have a few suggestions. You'll keep writing, they'll keep reading, and you'll get better.

Sunday, October 14, 2007

Get out of the way! Or: Don't anger the muse

When writers talk about writing, it's only a matter of time before the subject of the muse comes up. What does the term actually mean? In Greek mythology, the word "muse" refers to any of the nine daughters of Zeus and Mnemosyne; each goddess ruled over a specific field of art or science. When an artist today talks about a muse, they mean the source of their inspiration. So asking "where's your muse" is another way of asking "where's your inspiration?"

So, then, the muse. For some writers, it helps to actually visualize their muse as a grumpy man in the next room or three sisters in the basement. Others might use a photograph of their main character or other tangible item that could have been pulled from their story. Some listen to music that their characters would like. Still others claim to not have a muse.

Many moons ago, I used to be one of the latter. I bristled at the notion that motivation could come from something other than myself. Recently, though, I realized I've had a muse all along; it just wasn't easily recognizable because it changed with every story I wrote. During The Gemstone Prophecy trilogy, I imagined a magical stone I could hold in my hand. As "Return of the Black Seraph" happened, I held fast to the desperation and despair my protagonist must feel. For my current short story project, "Gabriel's Wish," I find that I do my best work while listening to the What Women Want movie soundtrack.

Basically, it comes down to this: get out of the story's way. Let it be written how it wants to be written. If that means hand-writing instead of typing or working at a cafe instead of at home or listening to music instead of total silence, do it. And don't question it. Let the writing happen.